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Ruin
All assets are fully procedural, created in Houdini and integrated into Unreal Engine 5. Scene enhanced with Niagara-powered VFX.
Scifi Factory
3D Modeling in Maya
Mesh Optimization: Reduced vertex count and triangulated geometry for performance.
Baking & Texturing: High-poly details baked onto low-poly meshes; textured using PBR workflow.
VFX: Niagara smoke system for dynamic visual effects.