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Leaves vertex animation
Ivy Leaf Shader FX
Leaf motion is driven entirely on the GPU using World Position Offset, avoiding geometry-based simulation or bones. Opacity-mapped quads form the leaf grid Vertex colors control shake intensity per leaf Global wind is set via a Material Parameter Collection Wind vector, intensity, and RGB masks create layered, directional motion
Key benefits: smaller file size, instancing-friendly, parallel execution, and minimal CPU-GPU overhead
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