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Custom Unreal Wood Material
Wood Texture Breakdown:
1.Vertex Color Masking:
Added vertex colors to the geometry in Houdini. Material Separation: Used vertex colors (RGB) to mask between different procedural materials — separating "edges" and "panels." Panel
2.Color Variation:
The blue channel controls wood panel colors: Different blue intensities are used to Lerp different wood colors across panels.
4..Edge Detail Control:
Red and Green channels are used to mask and blend edge paint effects like white chipping.
5.Mask Adjustment:
Applied power functions to fine-tune mask contrast and control variation strength.
6.Final Blend:
Combined all masks to drive the final material blending.
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