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Procedural LED Light Generator
LED Light Material Breakdown:
1.Vertex Color Setup:
Added vertex color in Houdini to map noise for animation control.
2.Actor Animation Variation:
Used Time + Actor Position in Unreal to offset animation per instance.
3.Light Types: Normal Blinking Light:
simple time-based blinking.
4.Noise Light:
uses a noise texture for random flicker.
5.Hologram Light:
Used blue (Z position) as a vertical mask. Multiplied and offset values before applying Sine to create shifting hologram waves.
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