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Procedural LED Light Generator

LED Light Material Breakdown:

1.Vertex Color Setup:

Added vertex color in Houdini to map noise for animation control.

2.Actor Animation Variation:

Used Time + Actor Position in Unreal to offset animation per instance.

3.Light Types: Normal Blinking Light:

simple time-based blinking.

4.Noise Light:

uses a noise texture for random flicker.

5.Hologram Light:

Used blue (Z position) as a vertical mask. Multiplied and offset values before applying Sine to create shifting hologram waves.

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